Jirgin dawakai ne wasanni da ke fassara sosai don shiga wasanni. Wadannan sune nafina don wasanni masu kyau. (Ga jerin jerin wasanni na musamman da na fi so in ba su haɗa da dawakai ko motoci ba.)
Mene ne wasanni na racing doki na ka fi so?
01 na 05
Dan wasan Winner / Royal Turf
Ƙungiyar Winner. Hotunan Hotuna 2 Wasanni Wasanni Don 'yan wasa 2 zuwa 6 (mafi kyaun' yan wasa 4 zuwa 6), shekaru takwas da sama. Sakamakon Reiner Knizia , wanda aka buga ta Wasanni 2 Wasanni.
Dawakai bakwai suna raga a cikin wannan wasa, da Rio Grande Games da Alea sun wallafa su a matsayin Royal Turf sannan daga bisani aka sake buga su a matsayin Winner's Circle. Yan wasan suna sa ido a kan dawakai a farkon wasan (burin shine su sami mafi yawan kuɗi), suna kimanta ikon kowane doki da wuri na farko da za su yanke shawara wanda shine mafi kyawun damar lashe. Da zarar tseren ya fara, 'yan wasa suna ta mutuwa kuma za su zabi abin da doki na gaba ya kasance bisa alamar da aka samo. Kowace wuri a kan waƙa zai iya ɗaukar doki ɗaya kawai, don haka zabar hikima shine mabuɗin nasara. Circle Circle yana da sauri (minti 60) da kuma kwarewa game.02 na 05
Long Shot
Long Shot. Zane-zane na Z-Man Wasanni Ga 'yan wasa 3 zuwa 8 , shekaru takwas da sama. Kirkirar Chris Handy ne, wanda Z-Man Wasanni ya buga da Kosmos.
A cikin wannan wasa, akwai dawakai 10, kowannensu yana da ƙwarewa na musamman. A wani lokaci, kun mirgine dice biyu. Ɗayan ya ƙayyade abin da doki ke motsawa; ɗayan yana ƙayyade yadda yake (0, 1 ko 3 wurare). Kuna duba katunan don dawakan da ka mallaka, kuma idan lambar doki da kake yiwa aka nuna a can, dokinka na ci gaba. (Yin doki yana sa doki ya yi sauri.) To, kana da zaɓi na sayen doki, ajiye fare, ko wasa da katin. Lokacin dawakai uku suka haye layin, sai wasan ya ƙare kuma ana yin sauti. Long Shot wani shiri ne mai haske, cikakke don wasan gidan iyali ko lokacin shakatawa da abokai mai kyau.03 na 05
Win, Wuri da Nuna
Ga 'yan wasa 3 zuwa 6, shekaru takwas da sama. John B. Reilly da Thomas M. Divoll ne, wanda Avalon Hill ya buga.
An wallafa shi a 1966 a matsayin wani ɓangare na jerin wasannin wasanni 3M, Win, Place and Show shi ne karo na farko na wasan wasan raga-raga na zamani. Masu wasa sun fara kan dawakai - kowannensu yana da halaye na musamman - sannan kuma kayi umurni don sarrafa bishiyoyi don wajan. Dice ya yi aiki a cikin yanke shawarar sakamakon, amma akwai wadataccen damar da za a samu dabarun da canje-canje, canje-canje, da dai sauransu. A cikin wani bita a kan BoardGameGeek.com, Larry Levy ya bayyana Win, Place, and Show as "wasan da ke aiki da yawa matakan, akwai abubuwa da zasu iya cika tseren tsere, da dan wasan wasan kwaikwayo, da kuma dan wasan mai ban sha'awa.04 na 05
TurfMaster
Ga 'yan wasa 2 zuwa 8, shekaru 10 da sama. Abinda Albrecht Nolte ya tsara, wanda AZA Spiele ya wallafa.
Abinda aka damu a nan shi ne a kan tseren, ba wajaba ba. Jockeys suna gasa don samun dawakansu a mafi kyaun matsayi na karfi da sauka a kan hanya; mafi yawan wasannin suna kusa sosai a karshen. Bugu da ƙari na TurfMaster yana samuwa.05 na 05
Very Nasty Racing Racing Game
Ga 'yan wasa 2 zuwa 6, shekaru 10 da sama. Sakamakon Simon Knock, wanda Upstarts ya wallafa.
'Yan wasa suna da karfin dawakai shida, da za a yi amfani da su a cikin jinsi shida. An sanya Wagers a kan dawakai a gaban kowace tseren, sannan kuma wasan ya fara. To, me ya sa yake "da gaske"? Katin da ke faruwa da ke ba da izinin sauran doki don yin amfani da steroids, kaya dawakai daga tsere, da dai sauransu. Jin dadi a cikin ma'anar giya da ƙira.