Koyi don wasa masu rajista

Akwai Ƙari ga Masu Bincika Fiye Da Ganyo idanu

Masu bincika shine ainihin sashin layi na duniya wanda ake kira Drafts (mai suna "drafts") wanda ke da nau'o'in bambancin daban daban. Wasan yana da tsohuwar tsofaffi kuma yana da tarihin ban sha'awa. Har ila yau, an mayar da hankali ga dama masu shirye-shiryen kwamfuta masu kirkiro masu sha'awar kwamfuta masu sha'awar hikimar artificial.

Tarihin Masu Binciken

Masu binciken ilimin kimiyya sun gano kamfanonin wasan kwaikwayo na farko kamar masu dubawa a cikin Mesopotamiya (yanzu Iraq) a birnin Ur.

Carbon dating ya nuna cewa hukumar ya kasance daga kimanin 3000 KZ, ko fiye da shekara 5000.

Yayin da ba a san dokoki na Mesopotamian Checkers, masana tarihi sun san dokoki na tsohon 'yan bincike na Masar wanda aka kira Alquerque. Wannan wasan zai iya samo asali game da 1400 KZ, kuma yana da kyau har zuwa tsakiyar zamanai.

A shekara ta 1100 AZ, wani ɗan Faransanci ne ya ƙirƙira sabon sashin Checkers, Fierges. Wannan sigar, wanda aka buga a kan wata kaya, yawancin mata suna taka rawa (kamar yadda Mah Jong ya buga a yau).

Kusan 1500, littattafan farko sun rubuta game da wasan da ake kira Drafts. A shekara ta 1847, an fara buga gasar zartar da zane-zane da masu dubawa tare da takardun da aka ba su. An canza canje-canje ga dokoki saboda 'yan wasan da suka ci gaba sun sami dama ta hanyar wasa ta farko. Ƙarin tweaks zuwa ka'idodin sun taimaka wa wasan ya fi dacewa a tsakanin wuraren da yanayi na wasa.

Kwamfuta, AI, da Masu dubawa

Kamar kaya, masu dubawa suna da ban sha'awa ga masu shirye-shirye na kwamfuta saboda yana da wani nau'i na yiwuwar lissafi.

Shirin farko na kwamfutar da aka gina don yin wasa Masu bincike an halicce su a 1952 ta hanyar shirya Arthur L. Samuel. Tun daga wannan lokacin, an samu ci gaba da shirye-shirye masu yawa da cike da ƙwarewa; wasu sun rinjaye 'yan wasan da suka ci gaba sosai.

1952 wani shekara ne mai ban sha'awa a cikin tarihin tarihin masu bincike kamar Arthur L.

Sama'ila ya kirkiri shirin farko wanda ya yi amfani da kwamfuta. A hankali, waɗannan shirye-shiryen wasanni sun inganta yayin haɓaka kwamfutarka da haɓaka. Yau, shirye-shiryen kwamfuta sun dogara da bayanan bayanan bayanai da ke nuna dukkanin haɗuwa da tafiye-tafiye yayin da guda 10 ke kasancewa a kan jirgin kuma ƙasa da labarun. Masu bincike sun shiga kusan kowane gida ta Intanit kuma sun taka leda a wasu lokuta, har ma suka rinjayi 'yan wasan mafi kyau . Masu bincike suna ci gaba da zama kamar shahararrun mutane kuma a ko'ina cikin duniya suna wasa daban-daban na wasan don yin nishaɗi, ƙarfafa ikon su na fasaha ko kuma jin dadin rayuwa mai kyau a gida tare da iyali.

Yadda za a yi wasa da masu binciken Amurka na yau da kullum

Duk da yake dokoki sun bambanta daga ƙasa zuwa ƙasa, waɗannan dokoki sun shafi Amintattun Amurka, wasan da ake bugawa a kowane mataki da yara da manya.

Wasanni Game

Masu wasa biyu suna taka leda. Kowane mai kunnawa fara wasa tare da kamfanoni 12 masu launin. (Yawancin lokaci, saitin guda ɗaya baƙar fata ne da sauran ja.) Kowane mai kunnawa yana sanya ɗayanta a kan ƙananan duhu 12 mafi kusa da shi. Black motsa farko. Yan wasan sannan kuma motsi.

Ƙungiyar ta ƙunshi murabba'in 64, mai sauyawa tsakanin duhu 32 da duhu 32.

An saka shi don kowane mai kunnawa yana da faɗin haske a gefen dama na kusurwa kusa da shi.

Mai wasan ya lashe wasan lokacin da abokin gaba ba zai iya motsawa ba. A mafi yawan lokuta, wannan ya faru ne saboda an kama dukkanin abokan adawar, amma kuma yana iya kasancewa saboda an katange duk jikinsa.

Dokokin Game