Batun makamai ne mai shiga tsakani game da 'yan wasan biyu inda abokan adawar suka yi kokarin tsinkayar wurin da wasu jiragen ruwa ke aiki. Wani takarda da fensir na wasan ya dawo zuwa yakin duniya na farko, amma mafi yawan mutane sun saba da wasan ta hanyar wasan kwaikwayo na filastik wanda kamfanin Milton Bradley ya fara kasuwanci a shekara ta 1967. Tun daga nan, wasan ya farfado da wasannin bidiyo daban-daban. da kuma wayoyin salula.
A yau, Hasbro, wanda ya samu Milton Bradley a shekarar 1984, ya fito ne daga wasan.
Abinda ke cikin wasan shine ƙaddamar da wurin da jiragen ruwa suke ɓoyewa a kan grid filastik dauke da daidaitattun sararin samaniya da kwance. Masu wasan suna karkata suna kiran jeri da haɗin shafi a kan grid na sauran player a ƙoƙarin gano fili wanda ya ƙunshi jirgi.
Jirgin wasan da kowane mai kunnawa ya samu yana da nau'i biyu. Ɗaya daga cikin kayan da ake amfani dashi yana amfani da shi don "ɓoye" wurin wurin jiragensa, yayin da aka yi amfani da wasu grid don rikodin bayanan da aka yi wa abokin adawar kuma ya rubuta ko waɗannan hotuna sun kasance ko kuskure. Makasudin wasan shine a nutse duk jirgi na abokan adawar ta yadda za su iya gane inda suke a kan grid.
Ƙaddamar da Jirgin Kwallon
Kowace kungiya tana karɓar jirgi tare da nau'i biyu, ɗaya daga kowane nau'in jirgi tare da ramukan inda aka saka '' buga '', da kuma samar da alamar bugawa da kuma alamar alama (fararen fata da ja).
Jirgin biyar sune:
- Carrier, tare da ramukan biyar
- Batun jirgi, tare da ramukan hudu
- Cruiser, tare da ramukan uku
- Submarine, tare da ramukan uku
- Mai hallaka, tare da ramukan biyu
Ya kamata 'yan wasa biyu su zama matsayi don haka suna fuskantar juna a kan teburin wasan. Abubuwan da suke da nauyin da suke da shi a hankali don haka ba dan wasan ba zai iya ganin maƙwabcin abokin hamayyarta da jirgi.
Kowane abokin adawar a asirce yana da nasa jiragen jiragen ruwa guda biyar a kan jirgin ruwa mai zurfi ta hanyar yin amfani da kwando guda biyu a kowace jirgi zuwa ramuka biyu a kan grid. Kowace jirgi dole ne a sanya shi a fili ko a tsaye - ba a cikin kwaskwarima-a fadin sararin samaniya ba, kuma jiragen ba zasu iya ajiye tarho ba. Kasuwanci zasu iya taɓa juna, amma baza su iya kasancewa a cikin sararin gizon ba. Ba za ku iya canza matsayin jirgin ba bayan wasan ya fara.
Basicplayplay
Yan wasan suna karkatar da harbe-harben bindiga (ta hanyar kira ga gwargwadon grid) don kai hari ga jiragen ruwa.
A lokacinka, yi kira da wasiƙa da lambar da ke nuna jere da shafi akan grid dinku. Maƙwabcinku yana duba cewa yin aiki a kan tashar jiragen ruwa na sararin samaniya kuma yana amsa "kuskure" idan babu jirgin a can, ko kuma "buga" idan kunyi tsammani a fili wanda ɗayan jiragensa ke shafe.
Alamar kowannen ku (zangon) akan grid dinku na sama ta yin amfani da takalma mai laushi don rubuta abubuwan da kuka rasa da kullun ja don yin rajistar abubuwanku. Yayinda wasan ya fara, zane-zane na sannu-sannu za su gane girman da wuri na jiragen abokan ku.
Lokacin da abokan adawar ku ke yin wuta a kanku, duk lokacin da wani jirgi ya karbi wani abu, ya sanya jago a cikin rami a kan jirgi daidai da grid sarari.
Lokacin da ɗaya daga cikin jirgi yana da kowane ɗakin da yake cike da ja, dole ne ka sanar da maƙwabcinka cewa ya sassare jirgin. A cikin wasan kwaikwayo, kalmar da aka yi amfani da shi ita ce "Kayi makamai na!" Yana da, ba shakka, ba bisa doka ba don canja matsayin jiragen ruwa a kan jirgin bayan da aka fara wasa.
Dan wasa na farko da ya rushe dukkan jirgi biyar na abokan adawarsa ya lashe wasan.
Advanced Gameplay
'Yan wasan da suka shahara a wasa da Battleship wasu lokuta sukan yi amfani da bambancin wasan, wanda ake kira Salvo. Ka'idodin ka'idodin sun kasance daidai da waɗannan baƙi:
- A zagaye na farko na wasan, zaka kira alamun biyar (zato) kuma a nuna kowannensu ya harbe shi tare da fatar fata a cikin grid dinku.
- Bayan da kuka yi kira duka hotuna guda biyar (salvo), abokan adawarku ya sanar da wa] anda aka ha] a da kuma wace jirgi da suka buga.
- Domin hits, canza launin fata a kan grid dinku zuwa jags. Lokaci guda, maƙwabcinku zai sanya ja a cikin ramuka na kowane jirgi da kuka buga.
- Hanya madaidaicin baya a cikin wannan hanya har sai daya daga cikin jirgi ya rushe. A wannan batu, ka rasa wata harbi daga salvo. Idan ɗaya daga cikin jirgi ya nutse, alal misali, salvo din yanzu an rage shi zuwa hudu; a lokacin da jiragen ruwa biyu suka rushe, salvo ne guda uku, da sauransu.
- Ci gaba da wasa har sai dan wasan ya rushe dukkan jirgi masu adawa kuma ya lashe wasan.
Fuskoki da takarda
Haka kuma yana iya yin wasa da Battleship a cikin classic fashion, ta hanyar zana teku a cikin takarda takarda da kuma lakabi a kwance da kuma tsaye layuka don ƙirƙirar haɗin kai. A cikin teku mai mahimmanci na 100, lakafta layuka na kwance 1 zuwa 10, da kuma layi na tsaye A ta hanyar J.
Kamar yadda yake a cikin wasan jirgi na filastik, kowane mai kunnawa zai buƙaci teku guda biyu, wanda zai nuna matsayinsa na jiragen ruwa ya kuma rubuta takardun lokacin da abokinsa ya harbe; da kuma grid na biyu don ci gaba da lura da hits kuma ya yi kuskure lokacin da ya haskaka wuta a abokin gaba. Lokacin da aka harbe shi, yi alama da ma'auni daidai da X; daftarin rubuce-rubuce da kuskuren da 0.
Domin wasan da ya fi wuya, za ka iya yin grid da yawa tare da wasu murabba'ai, ta amfani da haruffa A ta hanyar Z don lakafta daidaitattun wurare da lambobi 1 zuwa 26 don layuka a kwance. Yafi girma a cikin teku, abin wuya ya zama abin wuya.