Mahukuntan Mahjong, wanda aka fi sani da Mah Jongg, sun kasance cikakkiyar sharudda
Mahjong, aka Mah Jongg, wani shahararrun wasan kwaikwayo na kasar Sin da aka buga tare da takaddun taya. Kamar wasan kwaikwayon da yawa, Mah Jongg yana da ƙananan ƙarancin yanki na yanki, daga tsarin samar da wutar lantarki na kasar Sin zuwa Amurka ta Mahjong tare da katunan zane-zane masu ban sha'awa. Wadannan dokoki za su mayar da hankali kan ka'idodin ka'idojin Mah Jongg, waɗanda suke daidai da sauran sauran bambancin.
Yan wasan : 'yan wasa 4
Kayan aiki
- 136 tayal, ciki har da haruffa 36, 36 bamboos, da kuma 36 da'irori, waɗanda aka rarraba zuwa kashi huɗu na lambobi 1-9 a kowace kwat. Har ila yau, akwai takalma mai iska 16 da takalma 12 na Dragon. (Mutane da yawa sun haɗa da takalma masu kyau 8: 4 furanni da 4 yanayi, amma waɗannan ba a buƙatar su a cikin wasanni na ainihi ba.)
- 1 biyu na yanki, don ƙayyade yarjejeniya
- 4 racks (na zaɓi)
Manufar
Don samun "Mahjong", wanda ya hada da samun dukan 14 daga cikin tayoyinku zuwa cikin hudu da kuma ɗaya. A biyu ne guda biyu na alloli. Kayan zai iya zama "pung", wanda yake da alaƙa guda uku, ko kuma "chow", wanda yake tafiya ne a cikin lambobi uku a jere guda ɗaya. Ba za a iya amfani da takalmi ɗaya ba a jere biyu a lokaci ɗaya.
Saitin
Ƙayyade mai fara dila. A cikin al'adun kasar Sin, ana amfani da takalma huɗu na iska don su fuskanci 'yan wasa. Yan wasan suna zauna a kan tayinsu, kuma suna zama a kowane lokaci a cikin tsari Arewa, West, Kudu, Gabas, da Gabas ta fara ne dilla. 'Yan wasan na zamani suna iya mirgine dice don sanin dillalin.
Kowane ɗalibai ana shuɗe tare, kuma kowanne dan wasan yana gina bango fuskar takalma a gaban kanta, 17 tayal tsawo da 2 tayal mai tsawo. Sakamakon ya zama babban bango na babban farantai a tsakiyar teburin.
Dila zai mirgine dice kuma ya ƙidaya cewa yawancin takalma daga gefen dama na bangonta, kuma ya raba bango a wancan lokacin don fara farawa ta hanyar hagu na wannan wuri kuma yana tafiya a cikin ƙaura.
Kowace mai kunnawa ta karbi tayal 13, tare da dillalin farawa tare da karin kayan ɗaki 14th.
Kowane mai kunnawa sannan ya shirya tayoyinta ta yadda zai iya ganin su kuma wasu 'yan wasa ba za su iya ba. Ana amfani dasu da yawa don wannan dalili. Dila dashi sai ya saki wani tile, kuma wasa ya fara gefen hagu na dila.
Kunna
Kafin lokacinka, dole ne ka ba wasu 'yan wasa wasu' yan kaɗan don sayi tayal da aka yi watsi da kwanan nan.
Babban fifiko na gaba ga kowane dan wasan wanda zai iya da'awar tile dashi don kammala Mahjong. Mai kunnawa wanda zai iya yin wannan ya faɗi tayal, sa'an nan kuma ya nuna hannun nasara na takalma 14.
Idan ba haka ba, duk wani dan wasan zai iya yin da'awar tayal don kammala pung. Mai kunnawa ya ce "pung", sa'an nan kuma ya nuna matosai guda biyu waɗanda suka dace da jakar. Alal misali, idan tarkon da aka sata shi ne 7 na bamboo, kuma mai kunnawa yana da karin bam 7 a kan raga, mai kunnawa zai kira "pung". A lokacin da ake kira pung, wani mai kunnawa yana juya pung (tare da dukkanin bamboo 7s, a cikin wannan yanayin) fuska-sama, ya bar wani daban-daban tile, da kuma juyawa ya wuce zuwa ga dama.
Idan ba wanda ya yi iƙirari tayas da aka sata sai dai ya gama aiki a gare ku, za ku iya da'awar shi a farkon lokacinku ta hanyar "chow". Dole sai ku juya fuska ta fuskarku, yana nuna cikar gudu (misali 5,6,7 na bamboo) kamar yadda a cikin misali misali. Sai ku sake watsi da takalmi daban daban kuma wasa ya ci gaba kamar al'ada.
Idan jigilar ba ta cika cikakke ba a gare ku, to, a lokacin da kuka zana tarkon na gaba daga bango (zuwa hagu). Sai dai idan wannan ya ba ku Mahjong, to sai ku dashi da fuska.
Yi la'akari da cewa a kowane lokaci, kawai ɗakin da aka yi watsi da kwanan nan za'a iya da'awar.
Kong
Wasu 'yan wasan suna wasa tare da "Kong", wanda ke da nau'i hudu na irin wannan tile (kamar farfajiya mai tsawo). Haka ka'idodin da'awar da aka yi amfani da takalmin da aka safar, amma duk wani dan wasan da yake kammala kong zai jawo takalma kafin ya saki.
Ƙarshen hannu
Hannun ya ƙare lokacin da wani ya furta Mahjong kuma ya nuna hannayen samfurori 14 na hudu da biyu.
Idan ba wanda ya saukar da mahjong a lokacin da bango ya fita daga tayal, wasan yana dauke da zane kuma dillalan ya sake yin hakan.
Buga k'wallaye
Abubuwan da suka fi dacewa da lambobin yabo sun nuna wa wanda ya sami mahjong kuma ya lashe hannun.
Mutane da yawa akwai shirye-shirye masu ban mamaki, wanda ya bambanta da yankin. Sakamakon Bonus yana zura kwallo a matsayin karin mahimmanci don ba ta cin nasara ba ta hanyar jefawa, ko kuma ta lashe wasan karshe a cikin wasan, ko kuma ta samu kwalliyar jagora. Bisa gagarumar zane-zane, kowane nau'i ne a maki 2, wanda aka ninka biyu idan ba a bayyana pung ba, sau biyu idan pung ya yi amfani da su ko nines, kuma sau biyu sau biyu idan pung ya kasance kong.
Dangane da bambancin da yawa, 'yan wasan ya kamata su yi hankali don yarda da dokoki masu ban mamaki kafin wasan.
Game End
Yan wasan suna wasa da maki mai mahimmanci, ko raga 16, ko har sai 'yan wasan sun yarda sun aikata.